◆ Georgetown Thrive Center Fellow Forbes 30 Under 30 · 2026

Do you really know
your students?

Play one round of G2KU with your class. What you learn will change how you teach.

Try it as a student ↓ Start a round with your class →
Guess what 950+ students said when we asked three simple questions.
g2ku.ai/play
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Student Demo
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How it works

A classroom game for
student voice

01

Pick a topic — we give you 10

Choose from ready-made templates or write your own. From after-school habits to classroom vibes — each one unlocks a different conversation.

02

Students answer anonymously on any device

No accounts, no downloads. They join with a code, pick a nickname, and answer.

03

The class competes on who knows the class best

Everyone guesses how the class answered. The gap between what you assume and what's real — that's where the connection happens.

The only question left is what you'll ask first.

Every round unlocks a new data story for your class

Anonymous answers become connection points.

What they eat after school, how they rank their world, how they experience your room — every answer reveals something a grade book never could.

Prompts educators are running right now — tap to copy

❤️Emotional check-in ♻️Sustainability 📣Student voice 🎓Readiness 🌐Pace of learning 🧭Direction 💭Self-reflection 🧩Understanding 🧠Learning differences 🦁Feeling seen 🎯Motivation ❤️Emotional check-in ♻️Sustainability 📣Student voice 🎓Readiness 🌐Pace of learning 🧭Direction 💭Self-reflection 🧩Understanding 🧠Learning differences 🦁Feeling seen 🎯Motivation
💡Confidence Engagement 🤝Participation 📚Comprehension 💛Trust 🏠Classroom belonging 🌱Progress 🚀Goals 🎨Creativity 🔄Resilience +Or your own 💡Confidence Engagement 🤝Participation 📚Comprehension 💛Trust 🏠Classroom belonging 🌱Progress 🚀Goals 🎨Creativity 🔄Resilience +Or your own
10,000+
students who've played
400+
teachers running it weekly
10 sec
for students to join. no login. no PII.
From teachers who tried it

Five teachers. Five routines.

Every teacher uses Guess2KnowU a little differently. Here's how five of them made it their own.

"Three rounds in, two kids who don't normally talk to each other realized they pick the same music."

Maya R.
7th grade · NY

"It's the first thing I've used that doesn't feel like an edtech worksheet. The kids notice."

Daniel K.
High school · TX

"I learned more about my class in 10 minutes than I did the first six weeks of school."

Aisha P.
Middle school · GA

"The class story I got after the game told me something I had genuinely never noticed."

Jordan M.
4th grade · CA

"My students asked when we were going to play it again. That's the highest compliment in this room."

Priya N.
6th grade · IL

"It built a moment of real connection in five minutes. I rarely get that even at recess."

Marcus B.
8th grade · NJ

"Three rounds in, two kids who don't normally talk to each other realized they pick the same music."

Maya R.
7th grade · NY

"It's the first thing I've used that doesn't feel like an edtech worksheet. The kids notice."

Daniel K.
High school · TX

"I learned more about my class in 10 minutes than I did the first six weeks of school."

Aisha P.
Middle school · GA

"The class story I got after the game told me something I had genuinely never noticed."

Jordan M.
4th grade · CA

"My students asked when we were going to play it again. That's the highest compliment in this room."

Priya N.
6th grade · IL

"It built a moment of real connection in five minutes. I rarely get that even at recess."

Marcus B.
8th grade · NJ

"By round two, the room was a different room. I'm not exaggerating."

Tasha L.
Middle school · WA

"The students who hate group work were asking to go again. That's the tell."

Eli R.
High school · MA

"It surfaces things I would have spent weeks trying to learn through one-on-ones."

Naomi V.
5th grade · FL

"My principal walked in mid-game and stayed for the whole round."

Hassan M.
7th grade · MN

"It's the first edtech tool I've recommended in a staff meeting in years."

Carmen O.
High school · CA

"My new students went from strangers to a group in one period."

Devon W.
9th grade · DC

"By round two, the room was a different room. I'm not exaggerating."

Tasha L.
Middle school · WA

"The students who hate group work were asking to go again. That's the tell."

Eli R.
High school · MA

"It surfaces things I would have spent weeks trying to learn through one-on-ones."

Naomi V.
5th grade · FL

"My principal walked in mid-game and stayed for the whole round."

Hassan M.
7th grade · MN

"It's the first edtech tool I've recommended in a staff meeting in years."

Carmen O.
High school · CA

"My new students went from strangers to a group in one period."

Devon W.
9th grade · DC
Awards & Partnerships

Designed, backed, and recognized by leaders in education

Enlightapp is supported by the organizations, schools, and innovation programs shaping the future of learning.

PPenn GSE
Prize Winner
Milken–Penn GSE Business Plan Competition
Philadelphia, PA
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Institute for Education Innovation Prize Winner 2025

Recognized for advancing innovative, research-grounded approaches to student engagement and relational health in education.

NNSF · Digital Promise
Top 6 Finalist
EdTech Vital Prize Challenge
Washington, DC
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Vital Prize Challenge

Selected for demonstrating strong potential to improve equity and learning outcomes through evidence-based EdTech innovation.

TCTechCrunch
Top 20 Finalist
TechCrunch Startup Battlefield Disrupt
San Francisco, CA
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TechCrunch Startup Battlefield Challenge

Recognized among leading early-stage startups building scalable, mission-driven education technology and beyond.

GGeorgetown · Thrive
Research & Innovation Partner
Thrive Center at Georgetown University
Washington, DC
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Thrive Center at Georgetown University

Collaborating at the intersection of research, well-being, and learning science to strengthen relational health, belonging, and student development.

HALCYON
Innovation Partner
Halcyon House
Washington, DC
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Halcyon House

Supported through Halcyon's equity-focused fellowship advancing social impact and systems-level change in education.

RHBlue Ridge Labs
Innovation Partner
Blue Ridge Labs
New York, NY
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Blue Ridge Labs

Partnered to design and test human-centered solutions addressing inequity and access in education.

HHeadstream
Innovation Partner
Headstream Innovation
Oakland, CA
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Headstream Innovation

Teaming up to develop youth-centered design frameworks and impact measurement approaches for research-grounded student voice.

RReinvention Lab
Innovation Partner
The Reinvention Lab
New York, NY
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The Reinvention Lab

Collaborating to explore educator-led innovation and develop tools that strengthen student voice, belonging, and culturally responsive practice.

Let's connect.

Investor, partner, or just curious about what we're building?

Forbes 30 Under 30 · 2026  ·  Built by Enlightapp